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Title:Zeboyd Games – Development Blog & Game Reviews

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Zeboyd Games – Development Blog & Game Reviews Zeboyd Games Development Blog & Game Reviews Pages About Free Stuff Mailing List Categories Announcements Art Development Game Reviews 10 Indie Games for $1 each Antigrav Racing Championship Banana Split Beat Hazard Carcophony Echoes+ Headshot 2 Junkyard Battle Platypus SFG Soccer The Impossible Game General Interviews Kickstarter Uncategorized Cosmic Star Heroine preorders up on Humble Store Announcements 8 Responses ? Jun 162016 Cosmic Star Heroine is now available for preorder on Humble Store. DRM-free + Steam activation. 20% off for preorders. Spread the word! Posted by admin at 2:32 pm Cosmic Star Heroine E3 2016 Trailer! Announcements 5 Responses ? Jun 022016 Here’s the E3 2016 trailer for Cosmic Star Heroine! Enjoy! Posted by admin at 3:26 pm Rhomu World map pic! Vita RAM! Development 1 Response ? Sep 182015 Short but sweet update time! Here’s a teaser pic from the second world in the game, Planet Rhomu! One more world map to go! Unity for Vita just recently had an update that gives devs the option of freeing up more RAM by disabling certain multitasking apps. So you get a lot more RAM but you can’t run the web browser while the game is running. Anyway, we tried this option and got the game to run on the Vita’s default RAM setting (as opposed to the devkit setting which has extra RAM)! We still have a handful of optimization areas on our schedule that we’re going to do before we’re done to ensure it stays under that RAM limit for the entire game & runs as smoothly as possible but we’re very excited about this milestone! Back to work! Posted by admin at 1:21 pm Planet Araenu World Map, Over 200 Maps, Character Themes, Spy Base, and More! Development 2 Responses ? Sep 142015 Time for another update! Here are some pics of one of the three main world maps in the game – the Planet Araenu. Note, there’s no combat on any of the world maps. We hit a major milestone recently – we have created over 200 maps for Cosmic Star Heroine! To be precise, we’re up to 203. This is just over twice as many maps as Cthulhu Saves the World had & almost twice as many as our biggest game to date had (Penny Arcade 4 with 113). And of course, the maps in Cosmic Star Heroine are generally larger & higher quality than the maps in our previous games. From the look of things, final map count in Cosmic Star Heroine will be between 210-220. We still have more stuff to finish after the maps are created, but we’re quickly running out of things left to do which is a great feeling! Oh and in case you didn’t know, a map is an area that can be explored without leaving the screen. Most of our maps are 1024×1024 pixels in size, with most of the smaller maps being 512×512 (used mostly for small building interiors). The demo we shared at PSX, E3, and PAX and that can be viewed online had a total of 9 maps in it, although you only see a small part of one of the maps (the demo ends before you really have a chance to do anything on the final map). We haven’t shared any of the character musical themes yet (although you can hear parts of Alyssa’s theme in the original Cosmic Star Heroine teaser music) so we thought it was time to fix that. Here are 3 song teasers – Z’xorv, Psybe, and Sue’s character themes! In the original Kickstarter pitch, we talked about having your own spy headquarters. Now that the game is nearing completion, let’s talk about how that works. Originally, your headquarters were going to be just a large building, but given the planet hopping nature of the game, we decided to kill two birds with one stone and have your base double as your own spaceship so you didn’t have to constantly be traveling back to any one location. Your base has 3 main floors & 2 smaller floors and as you recruit more people to your base, you unlock new rooms. We’re looking at around 20-25 different recruits (a few of which automatically join) – all of which can be equipped as your support teammate to give the entire party a bonus like higher stats, improved healing, more credits earned from combat, bonus turns, and more. Recruits also may give bonuses in your base itself like being able to buy high-end equipment or even being able to fly away from the final “point of no return” dungeon to go finish up any last minute business you may have. Your base also has a dining hall. Periodically, you’ll be able to dine with your allies and chat with them – if you’ve played the Grandia games, it’ll be similar to the dinner scenes there. In other news, we’ve got the Vita version up to a decent performance level. We’re still working on optimizing the code to make it run even better, although right now, our focus there is on lowering RAM use so it’ll run on actual Vita hardware (as opposed to just the dev kit which has some extra RAM). We’re making good progress there and hope to have Vita RAM use and performance in an awesome state by the end of the month. That’s it for this update! Thanks again for your patience – the game is really starting to come together now and we’re really excited about how good it’s going to be when it’s done! Posted by admin at 2:46 pm E3 Loves Cosmic Star Heroine! Plus Desperation Gameplay System Changes! General 2 Responses ? Jun 232015 Robert here, recently returned from E3! The Playstation Press Conference was first up on the itinerary (day before the show floor opened) and was great. I was on one of the far sides so I couldn’t see half the side screens, but on the plus side, I could read the teleprompter. Audience reaction for The Last Guardian and the FF7 Remake was something to behold. Like many people, Horizon was my favorite new game announced there. During the conference, there was a moment where they had a collage of several indie game screens running simultaneously on one of the side screens – it was pretty trippy to see Cosmic Star Heroine up there. I don’t think you can see it on any of the recordings though (they focused on the main screen then). Since I had an exhibitor badge, I was able to get in the hall earlier than most people so I took advantage of the time to scope out the place. Our booth was on one of the edges of Sony’s area, near Nintendo’s booth & close to the Atlus/NIS booth (it was mostly Atlus with a tiny corner for NIS). Atlus had a stage where you could dance with Atlus staff & a Teddie mascot in order to win prizes – always a long line there. XSeed Games had a really nice booth a little further away where they were showing off a bunch of games. Was great chatting with various XSeed staff, both at their booth and ours. Sony had a nice cafeteria area hidden towards the back of the hall, free for everybody associated with them. Besides a breakfast and lunch buffet, it also included a soft serve ice cream machine with an assortment of topping choices. Was also great for grabbing water bottles throughout the day. Didn’t have much time to play games but I did play Yarn Yoshi, Mario Maker, Heart Forth Alicia, the Amplitude Remake, ...

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